ah, midna is my favorite zelda character.... shes just so AWESOME.

Fanart Zelda, Bleach, BRS by Nayuki-chan

Jinny Liang aka Nayuki-chan est une illustratrice freelance dont les illustrations colorées nous donnent du punch pour la journée ! Legend of Zelda, Bleach et

Maureen Clerc, chercheuse dans l’équipe-projet Athena à Inria, a reçu le prix Pierre Faurre* de l’Académie des Sciences pour ses travaux de recherche sur la modélisation et l’interprétation des signaux électriques du cerveau.

Maureen Clerc, chercheuse dans l’équipe-projet Athena à Inria, a reçu le prix Pierre Faurre* de l’Académie des Sciences pour ses travaux de recherche sur la modélisation et l’interprétation des signaux électriques du cerveau. ...

Eva Longoria Gabrielle Solis .... Nearly An Angel... Desperate Housewives

Des centaines de rubriques pour des milliers de photos ou images. Bienvenue et bonne visite

Le collier noir quelques touches de modélisation

Le collier noir quelques touches de modélisation

vincent-menier-howlerbust-vincent-menier-haircards-breakdown-02-s.jpg (1788×3101)

vincent-menier-howlerbust-vincent-menier-haircards-breakdown-02-s.jpg (1788×3101)

Please LIKE if you enjoy this tutorial & check out more tutorials at http://www.eyedesyn.com  In this tutorial you’ll get a quick intro on the basics…

Please LIKE if you enjoy this tutorial & check out more tutorials at http://www.eyedesyn.com In this tutorial you’ll get a quick intro on the basics…

Very similar to my first AWC tutorial, but this one has the props leading the hands, instead of the alternative. I use it primarily for heavier objects being interacted with. Follows the same general setup as generic prop animation. Just a fair warning: this method may not work with some referenced characters. If you try to group the hand controllers and get the error "such and such is Read Only," than you may need to try setting up the constraints another way. I mention a couple ...

Very similar to my first AWC tutorial, but this one has the props leading the hands, instead of the alternative. I use it primarily for heavier objects being interacted with. Follows the same general setup as generic prop animation. Just a fair warning: this method may not work with some referenced characters. If you try to group the hand controllers and get the error "such and such is Read Only," than you may need to try setting up the constraints another way. I mention a couple ...

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