A workflow to bake details from zbrush to lowpoly by Leonardo Iezzi – zbrushtuts

ArtStation - A workflow to bake details from ZBrush to lowpoly + alternative, Leonardo Iezzi

tackle environments, but not all at once. play with pieces first. remember low-poly

it would probably be better to color verts and use one detail shader and several tiling shaders that can be reused throughout the scene. The Art of Brian Trochim - Environment Artist

Carl's sketchbook - Page 10

Rendered out a sculpt i did during the holiday time off. Tried out FlippedNormals lighting scenes for this one and i'm really happy with the result.

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ArtStation - Fantasy Power Shrine - Project breakdown, Ghislain GIRARDOT

I wanted to share some of the techniques I used during the creation of my Shrine project.

ArtStation - Heroes of the Storm, Michael vicente - Orb

Michael vicente - Orb : Art dump of the work I do on heroes of the storm as a Senior Environment Artist. From old to more recent Let it load, lots of pics.

This is another reference for wood paneling with the nails added in, and it will give me an idea on how the roof should be paneled.

Tilable textures for Game's Environment All Sculpted from scratch on Zbrush

From:@cg_station | Chrustian Seabourne environment by Paul Braddock #PaulBraddock_works  Software used: #Zbrush #Maya #Vray  #3d #3dsculpture #3dmodel #3drender #3dsculpting #3dmodeling #sculpting #sculpture #graphics #graphic #3drendering #render #rendering #rendered #cg #cgi #digitalart #digital3d #3DArt #3dcharacter #creature #creatures #crab #sea

From:@cg_station | Chrustian Seabourne environment by Paul Braddock #PaulBraddock_works Software used: #Zbrush #Maya #Vray #3d #3dsculpture #3dmodel #3drender #3dsculpting #3dmodeling #sculpting #sculpture #graphics #graphic #3drendering #render #rendering #rendered #cg #cgi #digitalart #digital3d #3DArt #3dcharacter #creature #creatures #crab #sea

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