Thomas Favier

Thomas Favier

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Thomas Favier
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Top view. Gummy bear : 3DS Max 2017. Corona Render.

Top view. Gummy bear : 3DS Max 2017. Corona Render.

Gummy bear. Mesh in 3DS Max 2017. Render : Corona Renderer.

Gummy bear. Mesh in 3DS Max 2017. Render : Corona Renderer.

Gummy bear. mesh in 3DS Max 2017. Render : Corona Renderer.

Gummy bear. mesh in 3DS Max 2017. Render : Corona Renderer.

Dark Vador pointiness helmet. Blender 2.7.9. render : Blender Cycle.

Dark Vador pointiness helmet. Blender 2.7.9. render : Blender Cycle.

Blender 2.7.9 Dark Vador helmet with roughness style. Mesh in Blender. Render : Blender Cycle.

Blender 2.7.9 Dark Vador helmet with roughness style. Mesh in Blender. Render : Blender Cycle.

Blender 2.7.9 Dark Vador helmet with roughness style. Mesh in Blender. Render : Blender Cycle.

Blender 2.7.9 Dark Vador helmet with roughness style. Mesh in Blender. Render : Blender Cycle.

Blender 2.7.9 Dark Vador helmet wireframe. Mesh in Blender. Render : Blender Cycle.

Blender 2.7.9 Dark Vador helmet wireframe. Mesh in Blender. Render : Blender Cycle.

For the Silver coated aluminium a glossy shader with some tiny bump will do. You will notice the bump if the object or the reflection moves, so for static scenes you could probably omit it.

Award Winning Anti-aging skin care treatment helps reverse the signs of hormonal aging with breakthrough Phytomone cosmetic HRT ™️ delivery system.

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I would like to know how to create a physically correct mirror material in cycles. How can that be achieved as realistic as possible? From Wikipedia: Mirrors are manufactured by applying a refl.