Grégoire Eymon

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Grégoire Eymon
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Nef de l'église abbatiale de Clairmont - Mayenne

Nef de l'église abbatiale de Clairmont - Mayenne

Architectural visualization study in UE4, realtime with baked lighting.  Edit: Many of you asked for a breakdown, it is now added at the bottom.  Links: https://www.unrealengine.com/blog/simulating-area-lights-in-ue4  https://moritzweller.wordpress.com/20

Architectural visualization study in UE4, realtime with baked lighting. Edit: Many of you asked for a breakdown, it is now added at the bottom. Links: https://www.unrealengine.com/blog/simulating-area-lights-in-ue4 https://moritzweller.wordpress.com/20

ArtStation - Volumetric Lighting in Unreal Engine 4, Kemal Gunel

ArtStation - Volumetric Lighting in Unreal Engine 4, Kemal Gunel

I wanted to share my results on how to get a more realistic basic arch viz grass, hopefully, this helps others. The key aspect is using a 3-vector parameter to modify your normal map. I also avoid playing with my specular too much this way, so you retain nice reflective highlights. This absolutely needs to be used alongside a landscape texture that matches the grass colour to avoid low frame rates from applying the grass too densely. This also shows the benefit of baked AO - this giving the…

I wanted to share my results on how to get a more realistic basic arch viz grass, hopefully, this helps others. The key aspect is using a parameter to modify your normal map. I also avoid playing with my specular too much this way, so you retain

[Tips - tutorials - Tricks - UE4] Alireza's Art Blog — polycount

Alireza Khajehali talked about the way WorldMachine and Megascans help him to build huge realistic looking digital worlds.

Winter patrol. Legio XXI Rapax - historical reenactment of roman legion. Legion rzymski XXI Rapax. Rekonstrukcja historyczna rzymskiej armii.

Winter patrol. Legio XXI Rapax - historical reenactment of roman legion. Legion rzymski XXI Rapax. Rekonstrukcja historyczna rzymskiej armii.