I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

Hi guys, I recently started a new project so I thought it was about time to make my own sketchbook thread.

Tutorial Tiling cliff/rock for zbrush - Polycount Forum

this tutorial will guide you how to make game Tiling rock texture with zbrush and render it in game engine

Cinema 4D: How to use the Range Mapper node | lynda.com tutorial - YouTube

Cinema 4D: How to use the Range Mapper node | lynda.com tutorial - YouTube

Creating a Particle Morph Using Cinema 4D's Inheritance Effector on Vimeo

Creating a Particle Morph Using Cinema Inheritance Effector. The Inheritance Effector is probably one of the most underrated and underu.

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