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ArtStation - Pisciasa - Base mesh , Dzung Phung Dinh

ArtStation - Pisciasa - Base mesh , Dzung Phung Dinh

第1回:キャラクターモデリング ~まずは顔のモデルから~ | CharacterArpeggio~3ds Max 2017 キャラクター作成術~ | AREA JAPAN

第1回:キャラクターモデリング ~まずは顔のモデルから~ | CharacterArpeggio~3ds Max 2017 キャラクター作成術~ | AREA JAPAN

Character Sheet, Character Modeling, Character Design, Animation Reference, Wireframe, Zbrush, Tutorials, 3d Character, Human Body

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Here is my latest work , i did all sculpting in zbrush but i do all my topology work in and i love it !

게임그래픽을 구현하는데 있어 모델링은 가장 기본적인 능력입니다. 이런 모델링을 잘 구현하기 위해서는 ...

게임그래픽을 구현하는데 있어 모델링은 가장 기본적인 능력입니다. 이런 모델링을 잘 구현하기 위해서는 ...

Anatomy Reference, Art Reference, Head Anatomy, 3d Face, Art 3d, Deviant Art, Character Modeling, Game Art, 3ds Max

registration_Point to define during the fitting phase

Facial rigging: a parametric experiment

Pisciasa - Base mesh , Dzung Phung Dinh

This is deformation & articular joint test of my base mesh for Pisciasa. Did several quick test using default Voxel skinning at 128 res, no manual weight painting just yet. I move back & forth several time to find the best optimal combination of

Pisciasa - Base mesh , Dzung Phung Dinh on ArtStation at https://www.artstation.com/artwork/eNq43
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